Hi. I’m Chris Adamson. I write, edit, and code through my company Subsequently & Furthermore, located in Grand Rapids, MI. My business card says I’m both “President” and “Director of Code and Media” — corporate law requires me to be the first, whereas the second is my own concept of what I do.
To crunch the resume into a nutshell: I studied television production in grad school, worked at CNN Headline News on the editorial side (writing, editing, and producing newscasts), then swiched to software development focused on video-related topics, spending about five years (in two stints) at Pathfire, working on a video distribution system for cable headends and broadcast networks. I then went independent, spending most of my time editing Java-related websites for O’Reilly Media. I also wrote one book for them, QuickTime for Java: A Developer’s Notebook and co-wrote another, Swing Hacks.
I’m now totally focused on iPhone development, with a particular interest in media development for the platform. I’m co-writing a book for the Pragmatic Programmers, iPhone SDK Development, which is topic-complete for iPhone SDK 2.x and available as a beta eBook, while we add 3.0 material for the first edition in a few months.
The consulting work I’ve done has been particularly valuable, since I’ve been able to help clients accomplish their goals, and has prodded me to dig into the non-obvious parts of QuickTime and other APIs. Interesting fact: nearly all the QuickTime consulting work I’ve done has involved capture, editing, or (most often) both… something to think about next time someone says their media platform or library “only needs playback”.
To keep myself up-to-date and attuned to media production, I create personal media projects of various types. From 2006 to 2008, I produced and hosted a podcast called The Annotated Alchemist, a critical review and commentary about the anime TV series Fullmetal Alchemist. A new podcast on a different subject is coming soon.
[Time code]; is where I can shoot off steam about digital media development, including frameworks and libraries, codecs, devices, formats, distribution strategies, relevant industries, the content side, and more.
The name of the blog is an Objective-C pun.
Thoughts? Feel free to comment directly on the entries, or send e-mail to cadamson [at] subfurther.com.




